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Unity 3D Coding Class

[UNITY]

Full Course

$530 USD
原价
10节课

课程套餐

课程项目
Students will be introduced to C# and the Unity editor, where they'll learn to create 3D Graphics and desktop applications!

独家设计的浏览器内置式编程平台

KTBYTE 团队为学生学习专业的计算机科学课程而开发了 KTCoder™ 编码器平台! 大多数编程课都需要另外下载软件,这对青少年学生来说既困难又麻烦。 我们的平台支持 Processing (Java), Python, C++, KTBlocks, HTML/CSS 和各种库(例如 Soundcipher Fisica!)。 这个革命性的一体式编码器平台支持互动式线上课,专业的课程课件,以及激发学生的学习热情。
学生学习进度报告
KTBYTE 将通过电子邮件的方式向家长发送学生的课堂表现和成绩报告

课程介绍:

对设计游戏感兴趣吗?想要学习如何使用多功能游戏引擎?如果是这样,那么这就是适合您的课程!课程中,学生将使用Unity来学习游戏开发的基础知识。它包括了从设计关卡和绘制地形到编程运动以及处理物理对象之间的交互的所有内容。虽然您有可能之前没有过Unity或游戏引擎编程的经验,但我们仍然建议学生在上课前有一些编程的经验,或者可以全身心投入学习。

入班要求:

13 至 16 岁、[CORE 4a] 或获得老师许可

项目示例

These are examples of projects that students create as they grow their skills in [UNITY]

Syllabus

Introduction to Unity - Move, Rotate, Scale

We'll be going over getting started with Unity - ensuring everything is set up and starting to learn a bit about creating things in the editor!

Materials, Rigidbodies, and Movement

This lesson focuses mostly on creating primitive objects in Unity, and beginning to touch on adding movement and physics interactions to our games. We'll also learn a bit about graphics, creating some basic materials for our objects!

The Camera, Collisions, and Pickups

In order to give our player a better view of the scene, we'll be focusing today on how to tie the camera to the player, as well as giving our player something to do - collecting pickups with trigger volumes!

UI and Scoring

Today, we'll be going over the User Interface menu - discussing how to show the player a score and other information with heads-up displays!

The Terrain Tool and Lighting

With our first game finishing up, it's time to talk about how to make MUCH larger areas, ones that feel natural (and not just full of primitive shapes!) Luckily for us, the terrain tool is just what we need!

Prefabs and the Instantiate Command

Today's lesson focuses on how we can create pre-fabricated models (To make it easier to copy complicated objects) - and how we can randomly spawn those objects in!

Particle Systems and Documentation

For our last lecture before final project time, we'll be going over particle systems, and we'll finish up the day by discussing the Unity Documentation - the ideal resource for anyone looking into furthering their Unity knowledge!

Project Work Time

Building your Project into an Executable

Finally, today, we'll discuss Building Our Projects - creating a version of our final projects that can be shared with friends and family, and accessed even by those who have never seen or downloaded the program!

所有课程时间

Summer Semester: Once Per Week

20230623GBLUTueThu0415pm
10 out of 10 lessons left
Online
Main Teacher:
Jennifer Ravasia**
$530/session
New Price With Coupon: $----

** KTBYTE可以自行决定更改目前安排的授课老师

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