Roblox Coding Classes
[ROBLOX]
Full Course
课程套餐


独家设计的浏览器内置式编程平台
课程介绍:
您的孩子喜欢玩电子游戏吗?那么现在便是他们制作自己的游戏的时候了!在本课程中,讲师将引导学生使用他们的创造力来开发独特的游戏,并以有趣的方式学习编程的基础知识。学生们将在RobloxStudio中创建游戏,在第一节课之前设置RobloxStudio可是免费的哦!
入班要求:
10至13岁
相关课程
项目示例
These are examples of projects that students create as they grow their skills in [ROBLOX]
Syllabus
Introduction to Roblox Studio
This is the introductory lesson for Roblox. In this lesson, we explore the interface of Roblox Studio, which we use to make our games. We will explore the different features Roblox studio provides, such as basic editing tools, building objects, changing properties of objects, etc. We use this knowledge to begin building an obstacle course that the player must run and jump through.
Obbies & Intro to Scripting
We continue with our obstacle course and learn how to make some more complex obstacles, such as fake platforms, treadmills, and invisible platforms. We then introduce scripting, which allows the creator to customize exactly what should happen when the player interacts with their map. Using scripting, we create blocks that kill the player when touched.
Checkpoints
In this lesson, we learn how to do some more advanced scripting, involivng techniques that utilize local storage. With these scripts, we create checkpoints, which allow the player to respawn in a specific loacation throughout the obstacle course, depending on how far they have reached.
Ropes & Attachments
We continue to explore the Roblox studio interface, which allows us to make more complex objects rather than just shapes. These objects include things such as ropes, pulleys, springs, welds, and all kinds of attachments. Using these, we make some advanced obstacles in our obstacle cours, such as swinging and spinning platforms.
Terrain & Tools
We learn how to create realistic custom terrains using Roblox Studio, such as mountains, valleys, hills, volcanos, etc. Then, we learn how to make tools. Tools are objects which the player can collect and hold, and they usually give the player some sort of power through scripting. The first tool that we create is a Jump Wand, which allows the player to jump higher while they are holding it.
Adventure Map
We begin to layout our Adventure Map, which is the final project that we work toward completing at the end of the course. The adventure map consists of everything that we have learned up to this point: terrain, tools, obstacle courses, and lots of scripts.
Pets
We learn how to make pets that follow us with an invisible leash. Using scripting, the player becomes the owner of the pet when they touch it, and an invisible spring is attached to the player and the pet, creating the illusion that the pet follows at a distance. The pet will be the final reward for the player when they reach the end of the adventure map.
Treasure Pedastol
In this lesson, we learn how to create a treasure pedastol. A treasure pedastol is used to display a tool for the player to collect, and appropriately react when the player touches the pedastol by giving the player their own version of the tool. We learn the tecnique of copying items, which is very powerful when there are maps that will have miultiple players.
More Tools
In this lesson, we create 2 new tools which have their own scripts. First, we create a Lava Shield, which allows the player to walk through lava without getting hurt. Second, we create a Lantern which allows the player to light up dark areas while holding it. Finally, we edit the terrain to make challenges that require the player to obtain these tools before completing.
Completing the Adventure Map
In the final lesson, we complete the adventure map by combining all of the elements that we have created up to this point. When the adventure map is complete, it will be a set of challenges which the user needs to complete. At the end of each challenge, they will get a new tool, which will allow them to complete the next challenge and get the next tool. The ultimate goal is to reach the top of a volcano, and receive a pet as a reward.
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Summer Semester: Once Per Week
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